Mesh Constructor (IEnumerableVector3, IEnumerableInt32, IEnumerableMeshEdge)
|
Initializes a new instance of the Mesh class.
Namespace:
DXFReaderNET.Entities
Assembly:
DXFReaderNET (in DXFReaderNET.dll) Version: 20.10.54
Syntax public Mesh(
IEnumerable<Vector3> vertexes,
IEnumerable<int[]> faces,
IEnumerable<MeshEdge> edges
)
Public Sub New (
vertexes As IEnumerable(Of Vector3),
faces As IEnumerable(Of Integer()),
edges As IEnumerable(Of MeshEdge)
)
public:
Mesh(
IEnumerable<Vector3>^ vertexes,
IEnumerable<array<int>^>^ faces,
IEnumerable<MeshEdge^>^ edges
)
new :
vertexes : IEnumerable<Vector3> *
faces : IEnumerable<int[]> *
edges : IEnumerable<MeshEdge> -> Mesh
CONSTRUCTOR(
vertexes AS IEnumerable<Vector3>,
faces AS IEnumerable<LONG[]>,
edges AS IEnumerable<MeshEdge>
)
Parameters
- vertexes
- Type: System.Collections.GenericIEnumerableVector3
Mesh vertex list. - faces
- Type: System.Collections.GenericIEnumerableInt32
Mesh faces list. - edges
- Type: System.Collections.GenericIEnumerableMeshEdge
Mesh edges list, this parameter is only really useful when it is required to assign creases values to edges.
See Also